SHIFT's eLearning Blog

Our blog provides the best practices, tips, and inspiration for corporate training, instructional design, eLearning and mLearning.

To visit the Spanish blog, click here
    All Posts

    Why is SHIFT easy to use? (2 of 4)

    SHIFT is easy to use because it automates most repetitive tasks associated with eLearning development.  Through a single login screen, based on profile, the user will have access to only the courses and the roles within those courses assigned to him.  No room for unauthorized people or unskilled people to change things.

    SHIFT allows users to create great content with no technical knowledge at all.  No graphic design skills.  A SHIFT user is able to create, for example, a great looking scenario, perhaps re-creating a sales-client interaction, consisting of several scenes, several dialogues and several characters, easily and with zero technical, flash or programming skills.  Creativity is the only required ingredient.

    The smart templates (over 250) allow the writers to choose the best interaction for the content.  It's as easy as clicking on a thumbnail.  By filling in the preconfigured fields, the development environment will know what needs to be displayed on screen, what needs to be recorded, what needs to be uploaded as images, video or even what a specialized graphic designer or animator needs to do.  There are no messy word files, PowerPoint or prototypes going back and forth among team members.  SHIFTmanages everything.

    SHIFT will select those audios that are for a specific voice talent (for example, male voice #1) and then display only those audios to the male voice talent #1 for recording. Once each audio is recorded (by just clicking a button) the system crops, optimizes and uploads into the course.  It's simple because there is no editing of lengthy audios, no manual optimization and no need to integrate into the course.

    Compliance to standards such as SCORM is simple.  When you're ready to publish a course, clicking on the "generate course" will compile the course including all SCORM manifests, navigation, interface, automatically.  Localization is also very simple and straightforward.  Due do SHIFT's database architecture, exporting content, localizing and re-importing into a localized course is fast and straightforward.

    SHIFT has free, online, business hours (east coast) tech support, a built in, eLearning course on how to use SHIFT and a downloadable user manual.
    Karla Gutierrez
    Karla Gutierrez
    Karla is an Inbound Marketer @Aura Interactiva, the developers of SHIFT. ES:Karla is an Inbound Marketer @Aura Interactiva, the developers of SHIFT.

    Related Posts

    The Ultimate Game Level: Why Adaptive Learning Software Beats a Static Leaderboard

    Let’s rip the band-aid off: Leaderboards are the "participation trophies" of corporate training. Sure, they work for the top 5% of your hyper-competitive salespeople. But for the other 95% of your workforce? A leaderboard isn't motivating. It’s a public reminder that they are "losing." Once an employee realizes they can’t crack the Top 10, they check out. Game over. If you want to create a true addiction to learning, the kind that keeps gamers glued to screens for hours, you don’t need a scoreboard. You need Flow. Video games are addictive because they adapt to the player. Level 1 is easy. Level 50 is brutal. If the game stayed at "Level 1" difficulty forever, you’d get bored and quit. If it started at "Level 50," you’d get frustrated and quit. This is where traditional eLearning fails, and where adaptive learning software changes the game entirely.

    How the Hook Model Turns Gamification into High-Performance Habits

    We all know the feeling: You open an app "just for a second," and suddenly 20 minutes have passed. You were engaged, focused, and maybe even enjoying yourself. Now, imagine if your employees felt that way about your corporate gamification strategy. For too long, L&D has treated gamification as a visual layer, slapping a leaderboard on a PDF and calling it a day. But true gamification isn’t about points; it’s about psychology. It’s about creating a "Learning Loop" that feels natural, rewarding, and yes, habit-forming. To move beyond superficial badges, we need to look at the engine behind the world’s most engaging apps: Nir Eyal’s Hook Model. Here is how you can use this 4-step framework to build a gamification strategy that drives real performance.

    Why Badges Don't Work: The Psychology of Addictive Corporate Training

    Let’s be honest: Your top sales executive doesn’t care about a digital "Gold Star" for finishing a compliance video. They don’t want a "Subject Matter Ninja" badge for clicking Next fifty times. If your corporate gamification strategy relies entirely on leaderboards and stickers, you aren't gamifying learning—you’re patronizing your workforce. For years, the L&D industry has confused "gamification" with "decoration." We took boring, static slides and plastered points on top of them, expecting engagement numbers to skyrocket. Instead, we got employees who click through content just to make the notifications stop. To fix engagement, we must stop designing for children and start designing for the adult brain.