SHIFT's eLearning Blog

Our blog provides the best practices, tips, and inspiration for corporate training, instructional design, eLearning and mLearning.

To visit the Spanish blog, click here
    All Posts

    How can templates speed up an eLearning organization's flexibility, creativity and effectiveness?

    Author: Juan Carlos Vidal, eLearning Resource Manager

    Templates allow organizations to produce courses in a small fraction of the time it would take to do traditionally. According to our experience on more than 1600 courses developed with SHIFT, using SHIFT's templates saves at least 50% on labor costs and up to 75% on development schedules,  consistently.

    There are several misconceptions around using templates.  Top on the list is that templates reduce creativity:  quite the opposite I think: having access a very large library of templates gives the Instructional Designer the tremendous flexibility of being able to choose from a very diverse, best-of-breed set of preconfigured interactions.  It also gives our designers access to previously complex or too-expensive to develop interactions.

    Templates actually increase flexibility, they're easy to update, and they provide consistency across the enterprise. They can also reduce costs, training time, and reduce variability due to programming bugs.

    Templates allow our organization to:

    Incorporate best practices and effectiveness to the learning process: each new template goes through several effectiveness and usability tests before they're released to the production process. Its designing process incorporates best practices in usability from the ground up.

    Reduce error by exhaustive technical tests: before a template is released to the production process, it goes through several tests in different platforms and conditions in order to eliminate programming bugs. 

    Be dynamic, by constant improvement and updates: templates can be improved regularly to meet technological and instructional requirements as well as the client's needs. These are easily tracked and updated.

    Templates mean results for our organization: dramatically reduce costs, time to market and most significantly, give the Instructional Designer more power, more choices, and much more independence.
    Karla Gutierrez
    Karla Gutierrez
    Karla is an Inbound Marketer @Aura Interactiva, the developers of SHIFT. ES:Karla is an Inbound Marketer @Aura Interactiva, the developers of SHIFT.

    Related Posts

    The Ultimate Game Level: Why Adaptive Learning Software Beats a Static Leaderboard

    Let’s rip the band-aid off: Leaderboards are the "participation trophies" of corporate training. Sure, they work for the top 5% of your hyper-competitive salespeople. But for the other 95% of your workforce? A leaderboard isn't motivating. It’s a public reminder that they are "losing." Once an employee realizes they can’t crack the Top 10, they check out. Game over. If you want to create a true addiction to learning, the kind that keeps gamers glued to screens for hours, you don’t need a scoreboard. You need Flow. Video games are addictive because they adapt to the player. Level 1 is easy. Level 50 is brutal. If the game stayed at "Level 1" difficulty forever, you’d get bored and quit. If it started at "Level 50," you’d get frustrated and quit. This is where traditional eLearning fails, and where adaptive learning software changes the game entirely.

    How the Hook Model Turns Gamification into High-Performance Habits

    We all know the feeling: You open an app "just for a second," and suddenly 20 minutes have passed. You were engaged, focused, and maybe even enjoying yourself. Now, imagine if your employees felt that way about your corporate gamification strategy. For too long, L&D has treated gamification as a visual layer, slapping a leaderboard on a PDF and calling it a day. But true gamification isn’t about points; it’s about psychology. It’s about creating a "Learning Loop" that feels natural, rewarding, and yes, habit-forming. To move beyond superficial badges, we need to look at the engine behind the world’s most engaging apps: Nir Eyal’s Hook Model. Here is how you can use this 4-step framework to build a gamification strategy that drives real performance.

    Why Badges Don't Work: The Psychology of Addictive Corporate Training

    Let’s be honest: Your top sales executive doesn’t care about a digital "Gold Star" for finishing a compliance video. They don’t want a "Subject Matter Ninja" badge for clicking Next fifty times. If your corporate gamification strategy relies entirely on leaderboards and stickers, you aren't gamifying learning—you’re patronizing your workforce. For years, the L&D industry has confused "gamification" with "decoration." We took boring, static slides and plastered points on top of them, expecting engagement numbers to skyrocket. Instead, we got employees who click through content just to make the notifications stop. To fix engagement, we must stop designing for children and start designing for the adult brain.