SHIFT's eLearning Blog

Our blog provides the best practices, tips, and inspiration for corporate training, instructional design, eLearning and mLearning.

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    SHIFT's New Feature: Scenarios and Avatars for Any Mobile Device

    2014 started off right, full of motivation and effort clearly focused on meeting our commitment to quality and innovation in every action we take.

    Today, we present SHIFT’s new ability to create Scenarios and Avatars for HTML5.

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    This development, allows users to recreate multiple scenes in just seconds.

    Incredibly easy to use, this feature consists of an interface that offers a perfect combination: stylized, human-like, lip-synched avatars along with background scenes you can upload, and if required, add text or audio too.

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    With just one click the tool allows users to include avatars in their mobile learning courses. No programming needed. Moreover, SHIFT’s new set of avatars are more human-like than ever in order to create realism and generate the emotional response of a true human interaction.  

    And that's not all! If needed, you can customize the various avatars available and load them into your course.

    All of these resources in one place ... a superb integrated and efficient development that allows users to enjoy a multimedia experience on any device.

    Imagine being able to build your own scene: choose where to place the avatar or the text within the screen, modify colors or even use the interface without any of these items.

    Create personalized screens very easily and surprise your learners with truly innovative training products.

    We invite you to explore SHIFT’s new Scenarios and Avatars family.

    Related Posts

    The Ultimate Game Level: Why Adaptive Learning Software Beats a Static Leaderboard

    Let’s rip the band-aid off: Leaderboards are the "participation trophies" of corporate training. Sure, they work for the top 5% of your hyper-competitive salespeople. But for the other 95% of your workforce? A leaderboard isn't motivating. It’s a public reminder that they are "losing." Once an employee realizes they can’t crack the Top 10, they check out. Game over. If you want to create a true addiction to learning, the kind that keeps gamers glued to screens for hours, you don’t need a scoreboard. You need Flow. Video games are addictive because they adapt to the player. Level 1 is easy. Level 50 is brutal. If the game stayed at "Level 1" difficulty forever, you’d get bored and quit. If it started at "Level 50," you’d get frustrated and quit. This is where traditional eLearning fails, and where adaptive learning software changes the game entirely.

    How the Hook Model Turns Gamification into High-Performance Habits

    We all know the feeling: You open an app "just for a second," and suddenly 20 minutes have passed. You were engaged, focused, and maybe even enjoying yourself. Now, imagine if your employees felt that way about your corporate gamification strategy. For too long, L&D has treated gamification as a visual layer, slapping a leaderboard on a PDF and calling it a day. But true gamification isn’t about points; it’s about psychology. It’s about creating a "Learning Loop" that feels natural, rewarding, and yes, habit-forming. To move beyond superficial badges, we need to look at the engine behind the world’s most engaging apps: Nir Eyal’s Hook Model. Here is how you can use this 4-step framework to build a gamification strategy that drives real performance.

    Why Badges Don't Work: The Psychology of Addictive Corporate Training

    Let’s be honest: Your top sales executive doesn’t care about a digital "Gold Star" for finishing a compliance video. They don’t want a "Subject Matter Ninja" badge for clicking Next fifty times. If your corporate gamification strategy relies entirely on leaderboards and stickers, you aren't gamifying learning—you’re patronizing your workforce. For years, the L&D industry has confused "gamification" with "decoration." We took boring, static slides and plastered points on top of them, expecting engagement numbers to skyrocket. Instead, we got employees who click through content just to make the notifications stop. To fix engagement, we must stop designing for children and start designing for the adult brain.