SHIFT's eLearning Blog

Our blog provides the best practices, tips, and inspiration for corporate training, instructional design, eLearning and mLearning.

To visit the Spanish blog, click here
    All Posts

    Use This FrameWork to Design Effective eLearning

    Isn't it natural that eLearning courses should be designed around what the learners are expected to do? This is called backward design, where you keep the end in mind before developing the course. It is radically different from the traditional way in which eLearning courses are designed, which is to "dump" knowledge on the learners and hope they will find "some" use for it.

    B4_Backward_Design01


    Why Use The Backward Design Framework to Design eLearning

    You may be a wizard with numbers, but what good is your knowledge if you cannot number-crunch your way through the mortgage documents? What good is any knowledge if you cannot apply it to solve novel problems that the training courses didn't teach you about?

    eLearning courses developed in the traditional manner only impart knowledge. They are loaded with definitions and concepts and are probably accompanied by a list of scenarios or situations where these can be applied. The learners are expected to learn these by heart. But do business crises always turn out the way management books portray them? Can the chef never run out of ingredients when he is about to cook? Can you expect the opposing team to play the same way in every game? Do salespeople deal with the same types of customers every day? It is no wonder knowledge alone fails to help learners overcome novel challenges. Learners need to have an understanding of the topic at hand and apply their knowledge in real life. 

    To ensurethis, you, as an instructional designer, have to design your course around the outcomes or what you expect learners to DO after they complete the course. In other words, you ALWAYS have to start with the learner.

    Backward designing approach is unlike how traditional eLearning courses are created where the sole focus is on delivering the content and developers do not consider if the learners can digest what they are gulping down.

     

    Use This Framework to Start Designing eLearning: 3 Stages

    Backward design is a purely purpose-driven process, and neither you nor your learners will ever be in the dark about the whys, wherefores, and how-tos of the course. According to Wiggins & McTighe (2005) the design process involves you plan in 3 stages, each with a focusing question: 

    B4_Backward_Design02

    Stage #1: Identify Desired Outcomes

    Key Questions:  What is worthy and requiring of understanding? What do we expect students to learn?

    Backward Design focuses on the needs of the learner. The learner is expected to perform certain tasks or demonstrate a specific skill. The course you develop should help him/her develop those skills or empower him to perform some specific tasks. These are the learning outcomes or the overarching objectives of the course.

    Here's how you go about identifying the desired outcomes of a course:

    • Determine why learners should take the course. You should step into the shoes of the learners to understand their needs and aspirations. Also, consider the demands of their jobs, so you know exactly what skills they need to excel in their professional duties.
    • Determine the big ideas. Your course has a limited scope. Your learners do not have oodles of time either to sit through a lot of nice-to-know information. So the course has to be absolutely fluff-free. Include only those ideas that help you fulfill the learning objectives. Your learners want to learn how to operate the drilling machine; then leave out information about the inventor of the apparatus in the course. Your learners want to learn time management or leadership skills; then leave out abstract metaphysical thoughts from the course. This brainstorming exercise ensures your course contains only those ideas and concepts that are critical to imparting understanding.
    • Determine which ideas, concepts, or skills are difficult to master. Pore over the content. Delve into the minds of your learners. Inquire about their learning experiences and the prior knowledge they bring along with them when they take the course. An SME can direct you. The answers you glean will help you determine the relevant ideas, concepts, or skills that are difficult to master. After all, not all relevant content may merit the same exhaustive instructional treatment.

    Stage #2: Define Assessment Tasks

    Key Questions: What is evidence of understanding? How will we know if students have achieved the desired results? 

    When you design an eLearning course backward, you strive to create the perfect learner experience. Unlike courses designed the traditional way, backwardly-designed courses contain ample opportunities for the learner to evaluate their learning (and feel assured they are on the right track). Instructional designers create assessment activities to measure the understanding of the learners. Well-designed and "empathetic" courses provide customized learning experiences based on the results of these assessment tasks.

    Here's how you should define assessment tasks for your learners:

    • Know what "understanding" means for your target audience. Is it adequate that they learn to operate a machine or should they know about troubleshooting procedures as well? When you know what is "understanding", you can correctly evaluate an assessment task.
    • Determine what kind of evidence you need to assess the "understanding" of your learners. Should learners be able to list a series of steps in their correct sequence or should they know how to perform the steps as well? Is it adequate for the learners to remember the names of the elements in a chemical solution or should they be able to create the compound by mixing the elements in correct proportions? The evidence you require will determine whether you need a simple drag-and-drop activity or a more challenging simulation game in your course.
    • Ensure assessment activities are peppered throughout the course. Don't wait till the end of the course to present the activity. Assessment activities sprinkled throughout the course give you the opportunity to assess learner understanding and guide him accordingly. After all, understanding doesn't dawn on the learner suddenly at the end of the course, so why should you wait till that long to test it.
    • Provide detailed feedback. Your feedback should not be restricted to a paltry "That's correct" or "Wrong." Provide detailed diagnostic feedback to help your learners themselves assess their learning and understanding.

    Unlike courses designed the traditional way, backwardly-designed courses contain ample opportunities for the learner to evaluate their learning (and feel assured they are on the right track).

     

    Stage #3: Design the Learning Experience

    Key Questions: What learning experiences promote understanding? What activities will lead to the achievement of the desired results and success at the assessments? 

    This process is smooth sailing if you carry out the previous two steps diligently. You know the learning outcomes you are striving for. You know how to test the understanding of the learners. So now all that remains is to design the learning activities.

    Here are some pointers:

    • Include only those activities that help you achieve the learning outcomes.
    • Design activities to help learners efficiently tackle the assessment tasks.
    • Develop engaging learning that mirrors real-life situations and applications.
    • Include hands-on activities to enhance the engagement and efficacy of the course.
    • Keep your learners' prior knowledge and existing skills in mind, but also provide detailed instructions to help them perform the activities.
    • Provide ample opportunities for your learners to explore the big ideas.

    The Backward Design model has a learner-centric approach that compels instructional designers and developers to get inside the psyche of their target audience and think like them. This approach forces designers and developers to imagine themselves in the peculiar life situations of their learners. This might seem challenging, but the end results are immensely fulfilling. You can take pride in the knowledge that you have created a course that will help many to advance their careers or transform themselves for the better.Attention-Grabbing Course

     

     Sources:

    Understanding by Design by Grant Wiggins and Jay McTighe

    UNDERSTANDING BY DESIGN® FRAMEWORK BY JAY MCTIGHE AND GRANT WIGGINS

     

    Diana Cohen
    Diana Cohen
    Education Writer | eLearning Expert | EdTech Blogger. Creativa, apasionada por mi labor, disruptiva y dinámica para transformar el mundo de la formación empresarial.

    Related Posts

    4 Types of Immersive Scenarios: When and How to Use Them in eLearning

    In the digital age where information is just a click away and training has become accessible thanks to online platforms, eLearning has emerged as a pivotal tool. But with a vast array of resources and methodologies, what sets an effective eLearning course apart from one that simply goes unnoticed? One of the distinguishing strategies is the use of immersive scenarios. These aren't just visual embellishments or interactive add-ons to make a course more engaging. In truth, they're foundational training tools with the potential to transport learners into environments mirroring their actual work settings, enabling them to learn from experience and practice. Especially in corporate training, the ability of a scenario to mimic real-world work situations can bridge the gap between theoretical learning and applied knowledge. However, like any tool, eLearning scenarios shouldn't be used haphazardly. It's more than just including them because they look flashy or are trendy. Each scenario type has a purpose, an ideal context, and specific features making them apt for certain topics or audiences. Deliberate and purposeful use of these scenarios can elevate an eLearning course from merely informative to a transformative learning experience. This article isn’t just an overview of the various types of scenarios that can be integrated into an eLearning course. It’s a guide to understanding when, how, and why to use each one. Through descriptions, examples, and practical advice, we’ll dive deep into what makes scenarios so potent and how they can be the key to unlocking online learning's true potential.

    5 Reasons Why Your eLearning Programs Aren’t Working

    Ever found yourself standing at the crossroads of ambition and reality, particularly when it comes to eLearning? You took that leap of faith, fueled by the latest buzz or perhaps a compelling article you chanced upon, and decided to introduce eLearning in your organization. But, instead of the applause and triumphant results you envisioned, there was a whisper of disappointment and a lingering question: “Why isn’t this working?” Let’s get one thing straight: eLearning isn’t just a trendy box to check off or a badge to wear. It’s a strategic, potentially transformative tool that, when wielded correctly, can revolutionize how your team learns and grows. But if you're feeling a tad disheartened, thinking you've bitten off more than you can chew, fret not! We're here to demystify the maze of eLearning. If you’ve been looking at your program, scratching your head and feeling a tad helpless, you're in the right place. Let’s dive into the heart of the matter and explore the reasons why your eLearning programs might be missing the mark.

    Are Your eLearning Courses Achieving Behavioral Change?

    Have you ever noticed how often employees sit through mandatory courses, but once it's over, nothing really changes? I bet we've all seen it – folks diligently taking notes but then... nada. No change in behavior, no improvement in work. Here's the thing: just ticking off a training box isn't enough. If there's no real goal or follow-up, it's like tossing our investment into the wind. Before diving into designing a course, let's pause and ask: What's our endgame? Hoping for a safer workspace? A boost in sales? Stellar customer service? If our courses aren't aimed at making tangible changes in performance and results, we're kind of just spinning our wheels. Here's a nugget of truth: Even if you have the snazziest, most engaging course materials, it won't matter much if it doesn’t spur any change in behavior. And sometimes, piling on more information isn't the solution. Many times, our teams know what to do; they just need a compelling why to actually do it.